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ARMORY A place were weapons and ammunition are made, repaired, stored, and issued to Hunters. They offer just about everything you could need when hunting an Obake. |
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THE CELLS For some reason or another, some Obake aren't killed but instead captured and brought here. Perhaps they think they can be useful or simply have other plans for them. Either way, if you are in here, you are trapped since the cells are lined with seals to keep even the most powerful Obake withheld. |
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CENTER A large dome of a room set right in the middle of the guild. The place is usually empty but when important discussions are to be had, all the Hunter's gather here to hear what has to be said. |
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TRAINING GROUNDS You can't just send new Hunter's out to kill Obake without some training. Here experienced Hunter's train Novices how to hunt and kill Obake. It's best to get all the training you can. Those monster's shouldn't be taken so lightly. |
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INFIRMARY Because the hospital can't treat all wounds and injuries, the guild has their own infirmary with a doctor who knows how to treat these special ailments and potential curses that Hunter's may gain during their hunt. |
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